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Air-cleaning exploration with VR: Innovative learning for Belgian 12-year-olds

Picture this: a classroom filled with inquisitive 12-year-olds in Belgium, eager to learn about air-cleaning technology. Now, imagine this lesson coming to life through the exciting world of Virtual Reality (VR). This is not science fiction; this is the future of education, and here's how it's making a difference in classrooms across Belgium.

Virtual Reality in the Classroom: A Brief Introduction

Virtual Reality is a technology that immerses users into a simulated environment, making them feel like they are a part of it. In the context of education, VR provides a unique and engaging way to teach complex subjects, and air-cleaning is no exception.

With the support of the European Social Fund, a consortium composed of Thi!nk E, SupportSquare, Constructive, Allora Factory developed three distinct games.

Each game was designed to provide an immersive, visual learning experience for students, around the crucial topics of CO2 emissions, virus transmission, and fine particulate matter. 

Basisschool De Springplank Tielt - GO! onderwijs Basisschool De Springplank Tielt - GO! onderwijs
De Wereldreiziger | stedelijk basisonderwijs De Wereldreiziger | stedelijk basisonderwijs

Why Air-Cleaning Matters

Belgium, like many other countries, is increasingly concerned about air quality. Poor indoor air quality can lead to health problems. Both students and educators spend a significant part of their day in classrooms. Understanding the importance of clean air is vital for their well-being.

The school visits provided an opportunity to witness first-hand the impact of the VR game. The immersive nature of the VR experience allowed the students to delve into these complex subjects in an interactive and fun way.

“The students’ enthusiasm and receptiveness to this new educational tool were remarkable,” says Sarah Bogaert, ESF renovation project coordinator at Th!nk E.

Basisschool De Springplank Tielt - GO! onderwijs Basisschool De Springplank Tielt - GO! onderwijs
Basisschool De Springplank Tielt - GO! onderwijs Basisschool De Springplank Tielt - GO! onderwijs

Using VR to Explain Air-Cleaning

In Belgian classrooms, VR technology is being harnessed to teach 12-year-olds about air-cleaning. Here's how it works:

  1. Immersive Eexperience: Students put on VR headsets, transporting them to a virtual classroom filled with particles representing air pollutants.
  2. Interactive learning: Through VR, students can interact with various air-cleaning devices. They can touch, move, and experiment, making learning fun and hands-on.
  3. Real-world applications: The virtual environment showcases how air-cleaning technology works in everyday situations. Students can observe how air purifiers, ventilation systems, and even opening doors contribute to cleaner air.
  4. Problem solving: VR scenarios challenge students to identify sources of indoor pollution and choose the best air-cleaning solutions. It encourages critical thinking and decision-making.
  5. Safety and exploration: VR ensures that students can explore and experiment in a safe, controlled environment. It allows for learning from mistakes without real-world consequences.
VTI Roeselare - Vrij Technisch Instituut VTI Roeselare - Vrij Technisch Instituut
VTI Roeselare - Vrij Technisch Instituut VTI Roeselare - Vrij Technisch Instituut

Benefits of VR Education

As Th!nk E tested the game and gathered valuable feedback from both students and educators, it became evident that VR experiences has the potential to transform the way we educate about health-related themes.

Using VR to teach air-cleaning has several advantages:

  1. Engagement: 12-year-olds love technology. VR grabs their attention and keeps them engaged in the learning process.
  2. Better understanding: VR makes abstract concepts like air quality tangible, helping students grasp the importance of clean air.
  3. Memorable lessons: Experiencing a lesson in VR tends to be more memorable, ensuring that the knowledge sticks.
  4. Accessible learning: VR technology is becoming more accessible, making it easier for schools to integrate it into their curriculum.
  5. Preparation for the future: VR exposure prepares students for a tech-savvy future, where they will need to adapt and use innovative tools.

Next time you hear a Belgian 12-year-old talking about air purification, don't be surprised if they credit their virtual classroom experience for their newfound knowledge. VR is changing the way we educate, and it's for the better.